'10th Frame' is a 10-pin bowling simulation video game that was released in the year 1986 for the Commodore 64 home computer. The developer of this game was Access Software, Inc., and its publisher was U.S. Gold Ltd. It has been ported also to other video game platforms, such as in Atari ST, Amstrad CPC, MSX, DOS, and ZX Spectrum.
'10th Frame' is a game which offers great action and enjoyment to its players, making them feel as if they were really playing inside a bowing centre. This game is playable in single-player and up to eight-player mode. With the use of a computer mouse, the player determines each throw by setting the desired speed of the bowling ball, along with the angle and spin of the ball before it rolls down the alley to take down the pins.
There are three available levels of skill that can be activated by the player prior to starting the game. These include Kids Level, Amateur Level and lastly, the Professional Level. On Kids Level, all of the gauges for speed, spin, and angle are automatically set so that it will be easier for the young gamers to play the game. On Amateur Level, the game offers a great "margin of error" in setting up the gauges, whilst in the Professional Level, the outcome of a shot really depends on how the player sets the gauges.
The game also features single-match games and league matches for more exciting gameplay. When the game ends, the player can print out the results as shown on the scorecards during the match.